I³-Junior Project - Highly Immersive Virtual Reality Applications for Maritime Systems
Within the project the Institute of Technical Logistics and the Institute of Maritime Logistics work together on the development of a prototype for the simulation of multi-user training scenarios for the maritime sector based on a motion capture system.
Project duration | 01.01.2021 – 31.12.2021 |
Project funding | funded by Administration for Science, Research and Equality Hamburg |
Our status | Projekt partner |
Contact person | Marvin Kastner |
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Description
The I³-Junior Project dealt with the integration of localization data from motion capture systems into virtual reality applications. Thus, new possibilities for increasing the immersion of Virtual Reality applications were developed as well as improved approaches for modeling realistic interactions of several persons in virtual environments.
The project developed a prototype virtual reality training application for firefighters on a ship. In the initial phases of the project, a suitable training scenario was first designed. To develop the prototype training application, a solution was developed to integrate the motion capture tracking data of the training participants into the virtual environment. For this purpose, the localization data of the motion capture system was merged with the localization data of the virtual reality headset. The evaluation and testing phase focused on possible improvements compared to previous physical training scenarios, taking into account potentials in terms of development effort and costs of virtual training.
Publications (Excerpt)
[182347] |
Title: Virtual Reality for Immersive Multi-User Firefighter Training Scenarios. |
Written by: Braun, Philipp and Grafelmann, Michaela and Gill, Felix and Stolz, Hauke and Hinckeldeyn, Johannes and Lange, Ann-Kathrin |
in: <em>Virtual Reality & Intelligent Hardware</em>. (2022). |
Volume: <strong>4</strong>. Number: (5), |
on pages: 406-417 |
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DOI: 10.1016/j.vrih.2022.08.006 |
URL: http://hdl.handle.net/11420/14431 |
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Note: i3junior
Abstract: Virtual Reality (VR) applications are tools used to provide comprehensive training scenarios that are difficult or impossible to represent in physical configurations. This includes team training for emergency services, e.g. in firefighting. To achieve effective virtual training, creating a high level of immersion is essential. In that respect, motion capture systems offer the possibility to create highly immersive multi-user training experiences including full-body avatars. This work presents a preliminary prototype that enables the extinguishing of a fire on a container ship as a VR training scenario. The prototype provides a full-body and multi-user VR experience, based on the synthesis of position data provided by the motion capture system and orientation data from the VR headsets. As a consequence, the prototype allows an initial evaluation of results. The results confirm the value of using VR to train procedures that are difficult to train in the real world. Furthermore, the results show that motion capture based VR technologies are particularly useful for firefighting training, in which participants can collaborate in otherwise difficult-to-access environments. However, the work also illustrates that increasing the immersion of such training remains a challenge